Call for Papers

Important Dates

Full Paper
Submission Deadline:

31 January 2025

Notification to authors:
02 March 2025

Camera ready version:
23 March 2025

Author Registration Deadline:
30 March 2025

Conference dates:
02 – 04 June 2025

Committees
General chair
Jürgen Mottok

Co-chair

Georg Hagel

International Program Committee
Alexander Bartel
Paula Bartel
Andreas Gegenfurtner
Christian Wolff
Dieter Landes
Florian Hauser
Friedhelm Stappert
Georg Hagel
Gero Wedemann
Horia-Nicolai Teodorescu
Joerg Abke
Lynsay Shepherd
Marco Kuhrmann
Matthias Längrich
Patricia Brockmann
Ramin Tavakoli Kolagari
Thanwadee Sunetnanta
Ralf Reißing
Axel Böttcher
Volkhard Pfeiffer
Rebecca Reuter
Isabel John
Maria Pinto-Albuquerque
Chris Porter
Handan Gul Calikli
Bonita Sharif
Zohreh Sharafi

Special Session Eye Tracking
Florian Hauser
Jürgen Mottok


Organizer

OTH Regensburg
Prof. Dr. Jürgen Mottok

Publicly funded project
„HASKI“
FKZ: 16DHBKI035

02 – 04 June 2025, Seeon Monastery, Germany

Call for Papers – Download

Scope
Software Engineering (SE) is an important discipline and it is part of almost all curricula in Computer Science of universities.

Challenges in today’s software development industry include increasing system complexity, projectmanagement, shorter development cycles, shorter timeto market, dealing with continuous changes, integrationand deployment and expected high quality of the software.

As educators we are challenged to keep up with the emerging trends, to identify suitable software engineering techniques, and to incorporate them into our class offerings.
Software engineering education has to deal with these challenges. How can we prepare students or employees to these challenges?

What are best practices to help them to work indifferent domains, ranging from app development for mobile devices to the development of really big applications for main frame systems, from game development to working on highly secure systems?

How can we support students in their student life cycleand how can we prepare them for lifelong learning?

How can we ensure that future software engineers meet industrial needs, with respect to technical as well as softskills?

Important
At least one author of an accepted paper must register and attend the conference to present and discuss the paper. The paper will not be included in the conference proceedings if it is not presented at the conference.

Topics of Interest include but are not limited to
SE curriculum design
New methods, techniques, best practices, and experiences in education
Illustrative examples to highlight SE topics ineducation
Evaluation and assessment of students’ skills that are relevant for SE
Learning assessments
Tools for education, both commercial and public domain
Learn Management Systems (LMS)
Learner Model and Learn Path
Application of AI/ML methods in SE
Social and cultural issues in SE education
Games and social media in education
Distance learning, online learning, E-learning, and MOOCs on SE topics
Open education and open educational resources
Learning arrangements in programing education

Special Session:
Practical methods of using Eye-Tracking in SE

Best paper award

A Best Paper Award is appointed in
Educational Methods and Learning Mechanisms in Software Engineering Education.

Submission
High quality contributions are accepted in the following categories:

Research papers

Experience reports from industry or universities
Panel session


The submission guidelines for the different categories will be found on the submission page. Papers must be submitted electronically.

ACM International ConferenceProceeding Series (ICPS)
All accepted papers will be published as conference proceedings as part of the ACM International Conference Proceeding Series (ICPS) and appear in the ACM Digital Library.

Partners


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